another cultural lesson
Feb. 1st, 2010 09:50 pmIf it had been Microsoft that started strangling the life out of Flash, Mac weenies worldwide would have been up in arms. But because it's Apple, all of a sudden it's OK and part of the circle of life on the Internets.
Also, how did Robert Scoble's opinion become worthy of any modicum of respect? The man is an affront to oxygen-breathing lifeforms worldwide.
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Date: 2010-02-02 06:05 am (UTC)Also: Fuck Adobe. Seriously. Is there anyone from MM even left in the Flash division at this point?
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Date: 2010-02-02 06:16 am (UTC)no subject
Date: 2010-02-03 08:19 pm (UTC)On a related note (http://bemasc.net/wordpress/2010/02/02/no-you-cant-do-that-with-h264/), it's worth remarking that H.264 may be open, but— like Flash and just about everything else besides Theora— it is certainly far, far, far from liberation.
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Date: 2010-02-02 06:15 am (UTC)I doubt Apple's alternative is going to make me that much happier, but at least if it's just yet another broken, patent-protected video codec, I have mechanisms for handling that which are more effective than what one has to do to deal with Flash on some platform where Adobe can't make money.
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Date: 2010-02-02 06:33 am (UTC)Now it's Microsoft Silverlight, Adobe Flash, and HTML 5.
All three of these will play the same H.264 "open but not free" formatted video (I think), but:
1) HTML 5 isn't really finished yet, and many browsers are not even ready to START implementing it,
2) Silverlight is from Microsoft, so nobody wants to get too near it for fear of radiation or something, and
3) Flash is already deployed everywhere except iPhone and iPad, because of YouTube, and "works great" if you allow for the fact that on Macs it takes up 30% of your CPU when video is NOT playing, and crashes pretty often.
DaringFireball's Jon Gruber is even more of an asshole than present company, by the way, and he likes nothing better than kicking sand in the faces of the whiners -- and recently, Adobe seems to be coping with Apple's rejection by whining to end users and tastemakers, who so far seem to be agreeing with Gruber.
And it's hard not to agree with Gruber, when you realize:
1) On Mac OS X, Flash playing H.264 takes up 10x the CPU as playing H.264 without Flash,
2) Adobe's blog showing "blue legos" on various webpages is, well, a fib: many of the pages they cite already will display H.264 without using Flash.
Then again, when the iPhone came out, and Apple announced that YouTube would be serving straight H.264 to the iPhone, THAT was REALLY when Apple cut Flash's head off. It's just taking Adobe a while to figure out what happened.
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Date: 2010-02-02 07:25 am (UTC)no subject
Date: 2010-02-02 08:36 am (UTC)Indeed, a few moments of asking developer.apple.com yielded:
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/QTKitApplicationTutorial/Introduction/Introduction.html
But I hardly know how to use this stuff, so maybe I'm missing something.
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Date: 2010-02-03 08:29 pm (UTC)However, let me say this: if there is a reasonable way that Apple might go around Adobe to make Flash on Mac OS X use hardware acceleration without requiring modification of its installation products, then I'd very much like to know what it is. Seriously. Email me at my work address.
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Date: 2010-02-02 07:50 am (UTC)no subject
Date: 2010-02-02 08:34 am (UTC)My condolances for picking a sucky employer.
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Date: 2010-02-02 06:45 pm (UTC)The fact that Apple is also not supporting it is gravy.
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Date: 2010-02-02 08:49 pm (UTC)no subject
Date: 2010-02-02 06:05 pm (UTC)Anything that can be used to write non-approved applications and deliver them via a non-censored/taxed channel is a serious threat to the platform revenue stream.
untaxed
Date: 2010-02-02 08:24 pm (UTC)I always figured the sucking on the desktop macs was a combo of lowering expectations in re: flash for one of their fan bases and the legacy of shifting underlying processors, but I have no data to back either up.
Typed on my shiny, glossy Mac.
Re: untaxed
Date: 2010-02-02 08:43 pm (UTC)Re: untaxed
Date: 2010-02-03 05:02 pm (UTC)Your options for Flash for any phone in the U.S. is very limited (http://www.adobe.com/mobile/supported_devices/handsets.html#kyocera) - no smartphones, only a couple flip phones. Only Flash Lite 1.1 is available, with limited ActionScript compatibility, so most of what you want Flash for on your phone doesn't exist.
Adobe's been pushing Flash hard for the mobile platform, but the smartphone makers in the U.S. market aren't biting and won't.
Lots of people love dumping on the iPhone for the lack of Flash, but you can't get it on any phone running Windows Mobile, Android OSes, or on any BlackBerry. Flash is too bloated for any of their systems, and all the players have better angles on how to provide interactive content; Apple, Google and Palm are pushing HTML 5 hard, Microsoft has Silverlight, and all of them would just as soon you make apps built on their native APIs and avoid the burden of running apps in apps.
So thanks for playing. Next time, try speculating why Java isn't supported on these smartphones either. I'm sure it's a vendetta of some kind, so get digging.