dear sid meier: i hate you but i love you
Nov. 28th, 2005 07:13 pmMy copy of Civilization IV Special Edition arrived today. This should keep me busy during the time where i would normally be working...
My copy of Civilization IV Special Edition arrived today. This should keep me busy during the time where i would normally be working...
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Date: 2005-11-29 03:27 am (UTC)no subject
Date: 2005-11-29 03:40 am (UTC)no subject
Date: 2005-11-29 03:49 am (UTC)no subject
Date: 2005-11-29 03:08 pm (UTC)It is so good to know that there is a 12-step program even before I know what the game is really like.... What an american way...
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Date: 2005-11-29 05:39 am (UTC)no subject
Date: 2005-11-29 07:12 pm (UTC)no subject
Date: 2005-11-29 06:14 am (UTC)no subject
Date: 2005-11-29 09:24 am (UTC)no subject
Date: 2005-11-29 07:12 pm (UTC)no subject
Date: 2005-11-29 07:47 am (UTC)Now to configure privoxy to remove all pages that contain C*v*l*z*t*on...
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Date: 2005-11-29 09:40 am (UTC)I do find it notable that this is one of the last game designers who is still allowed to have his/her name on a game. The other being Carmack, but that will end soon since it's been proven he can't produce games that aren't wolf3d with new dogs. But then, that's all the industry has been doing lately, anyway.
Also notable - right now it's ok to have violent killing games, cuz we're at war.
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Date: 2005-11-29 07:29 pm (UTC)Also, it is, now, as acceptable as it ever was to have violent killing games, which is to say that a number of people hate it because violent killing shouldn't be fun, a number of people embrace it because killing is fun, and the rest of us just play the damn games cuz games are fun.
What's weird is that, 2 years ago gamers were cautiously creeping into Viet Nam games, treading carefully because loads of gamers were in Viet Nam or are related to people who were. WWII was safe and cozy. Now more gamers have landed on Normandy, over and over, than Allied soldiers did in WWII, and WWII has been declared over, for want of original gameplay. Of course, there are too many Japanese gamers and too little acknowledgement by Japan of what they were up to back then for the Pacific Campaign to get its due.
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Date: 2005-11-30 12:25 pm (UTC)Peter and Bullfrog, yes. That name of course is known. As is Yak Minter, who has the Xbox 360 thing going for him now. So yeah, there are more than Carmack, but a lot less than there used to be... But I've _never_ heard that guy's name before.
More referring to how in the early days, programmers of games had to fight for their recognition in games (ref: Tim Skelly, who happens to be rather vocal on the subject, but then he got screwed bigtime at Cinematronics, and then kinda even more screwed by M$... but anyway...)
Also, as a Starcraft person, I'd say he's small potatoes, and the 2nd big name is Blizzard. But that's me. (: Also, I think they'd prolly sue you just to get their name there, but that's their overactive legal department ):
This may also have a LOT to do with why I don't know Chris' name. But, really, as many developers as I know and speak with on a regular basis, many of whom are RTS fans - you'd have think I'd have heard it at least once. On the other hand, the name I hear MOST often happens to be Derek Smart, but only because Nameless LOVES to point out how pathetic he is. (Namey also loves to point out the holes in Anarchy Online that he pointed out when he worked at FunCom, that they said weren't important for him to fix, and still plague the game years after release... so he likes to bitch.)
I remember when I was beta testing a large company in a Northwestern State's new RTS game, and they were asking 200 questions about the cutscenes which were CRAP, and I pointed out repeatedly that it wans't about the cutscenes, it was about the GAME and the GAMEPLAY. They then made the cutscenes better, and the game flopped. Prolly available in a valuebin for $2 somewhere, with the original stickers 'new!' on it.
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Date: 2005-11-30 07:58 pm (UTC)no subject
Date: 2005-11-30 08:08 pm (UTC)apologies
Date: 2005-11-30 10:29 pm (UTC)no subject
Date: 2005-11-30 10:34 pm (UTC)no subject
Date: 2005-12-01 03:22 am (UTC)no subject
Date: 2005-12-02 01:30 am (UTC)I'm betting American McGee was next to her. Ah well. I'd check, but i threw out my old PC Gamers last year.
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Date: 2005-12-06 12:17 am (UTC)Anyway I understand eventually they got married or something, from what someone else in the industry told me. They may, however, have gotten divorced, or not married and she eventually got married to someone else...
John Romero. That was his name. First has-been of the industry, and well deserved.
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Date: 2005-12-05 11:38 pm (UTC)But overall, I guess that actually points out something kinda good about oldmanmurray and similar game industry sites that various game industry workers have pointed me to - it doens't MATTER whether you're female or male. Or once male and now female (and unfortunately, dead.)
(the latter is a reference to one of the greatest designers of games ever, the designer of M.U.L.E and 7 cities of gold and so on, Dan(i) Bunten.)
Which is sort of where I have been alluding to this whole thread (yes rejoining late, sorry about that, don't know if anyone will read it.) But Dan(i) had some very interesting non-violent parts of his/her game design, and kept to that angle when pressure was on to do things like make M.U.L.E with weapons. (s)He knew that would change the game balance completely, and ruin it; and stuck to her guns - and yes, she worked with EA and other people. Heck EA wouldn't be who they were today if it weren't for her.
But, interesting that American MacGee is a woman. No, not surprizing, why not? But, yeah, interesting. Gives Alice a bit of a twist I didn't know about. Alisk had some twisted parts that were just spectacular early on... 'the door' is just a great spot (:
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Date: 2005-12-05 11:41 pm (UTC)no subject
Date: 2005-12-06 12:13 am (UTC)Yeah I should but I was in a hurry, I'll assume I screwed up big there. LJ of course sends with 'reply to' so I missed everything else other than mine (:
my bad
Date: 2005-12-06 12:13 am (UTC)Re: my bad
Date: 2005-12-06 12:18 am (UTC)no subject
Date: 2005-11-29 02:55 pm (UTC)a) less addictive than Civ II
b) more addictive than Civ II
c) about the same as Civ II
d) only Civ III level of goodness
I'm stuck on playing other stuff, but will probably pick up Civ IV eventually.
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Date: 2005-11-29 07:14 pm (UTC)no subject
Date: 2005-11-29 08:21 pm (UTC)I don't know, can't say for certain, but perhaps heroin is more addictive than Civ II. Or crack. But not much aside from that.
I'm not sure how I feel about animations vs. movies, but oh well.
Also, is it just me, or has TMQ been kind of blah for about a month now?
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Date: 2005-11-30 08:09 pm (UTC)no subject
Date: 2005-11-29 07:47 pm (UTC)no subject
Date: 2005-11-29 08:09 pm (UTC)no subject
Date: 2005-11-29 08:13 pm (UTC)no subject
Date: 2005-11-29 09:35 pm (UTC)Not sure I want to buy new hardware until I have a good excuse.
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Date: 2005-11-30 12:44 am (UTC)no subject
Date: 2005-11-30 12:49 am (UTC)