more nerd than you can shake a stick at
Oct. 26th, 2005 08:09 pmI did a little math today. Take the Greyhawk gold piece, which is depicted in the Dungeons & Dragons v3.5 Player's Handbook as having the same size as a half-dollar piece (diameter of 30.61 mm), and is listed as weighing one fiftieth of a pound (9.012 g). If you assume it is 100% gold, that gives a thickness of 0.639 mm, or less than half the thickness of a dime. Not quite foil-thin, but i suspect that it would lead to a lot of crumpled coins, and trying to mint something that thin is probably not very practical.
My only comfort is that some nerd somewhere figured this out as soon as the book came out, and sent Wizards of the Coast a nastygram about it.
no subject
Date: 2005-10-27 03:19 am (UTC)no subject
Date: 2005-10-27 03:42 am (UTC)no subject
Date: 2005-10-27 03:42 am (UTC)no subject
Date: 2005-10-27 07:11 am (UTC)no subject
Date: 2005-10-27 04:43 pm (UTC)no subject
Date: 2005-10-27 03:47 am (UTC)no subject
Date: 2005-10-27 05:40 am (UTC)It's all goddamned Hal Turner's fault, somehow...
no subject
Date: 2005-10-27 04:09 am (UTC)no subject
Date: 2005-10-27 05:09 am (UTC)The only thing it doesn't do is calculate 6d20 vs saving throw.
Interestingly, a gold piece like you specify is worth darn close to $150 in gold in current US Dollars. Since I don't know when the book was written, it would be foolish to assume that they designed it that way, but.
http://www.unitsoftware.com
OK, I am done pimping, but what can I say? How else are you going to calculate the cost of coating the dome over the Boston capitol building in gold?
http://www.mass.gov/statehouse/dome.htm
no subject
Date: 2005-10-27 01:18 pm (UTC)If the weight refers to the weight of actual gold not counting the other metals, then the coins could be even thicker. Probably not, because this weight is probably used for calculating encumberance and so it should be the actual weight; but real-life gold alloy coins are measured that way. A 1-oz Krugerrand actually weighs 12/11oz because it's 22K gold; you get 1oz of gold and 1/11oz of copper.
Note that weight used for encumberance in RPGs may also include a discount or penalty for some objects being more convenient to carry than others. If that's the case, though, the rules should say so.
no subject
Date: 2005-10-27 02:03 pm (UTC)"Yes, Darin, but what you fail to take into account is the Greyhawk minting process. Greyhawk, as you will recall, is a city-state founded upon commerce. Moving large amounts of currency rapidly has been a concern of the ruling merchant class as long as Greyhawk has existed. Accordingly, given the magical nature of this world, a solution has been found.
"The Greyhawk Mint is a sturdy fortress-like structure midway along Barter Street. Here, behind six-foot-thick walls laced with phase spider webbing to prevent ethereal intrusion, magma paraelementals pour molten gold from alembics into the casting-plates. As the eagle is impressed upon each coin, an incantation is uttered by the batteries of mages employed by the mint. When the metal cools, each coin is placed upon a scale, and is found to weigh only 1/4 of what it should based on metal content.
"This weight has not gone away; if it had, this would represent a magical effect on the coins that could be dispelled. Instead the weight has been transferred. In the deepest bowels of the mint is a ball of silken thread too large to be swallowed by a purple worm; five demons of considerable strength struggle to hold the ball aloft, because its weight would crush stone. All the excess weight from Greyhawk coinage has been shunted into this silken ball, and it will remain there until the demons are scattered and the thread unrolled. At that time all Greyhawk gold pieces will regain their weight, and merchants' pouches will rip their belts loose, and all their pants will fall down.
"And that, Darin, is why gold pieces weigh so little. Now suck my pole, and then get me another Mountain Dew."
no subject
Date: 2005-10-27 05:41 pm (UTC)Always remember to have them bring you the Mountain Dew first, before you allow them to suck your pole.
no subject
Date: 2005-10-28 03:36 am (UTC)Actually,
Date: 2005-10-27 03:49 pm (UTC)no subject
Date: 2005-10-27 05:27 pm (UTC)no subject
Date: 2005-10-27 05:35 pm (UTC)no subject
Date: 2005-10-27 05:48 pm (UTC)See, I got off light on that one. The sailboat I grew up on had a series of lead weights that we used to keep it balanced. (It was hull number one for its design, so it was a little off when it was built.) I was always having to move them out of the way in order to get at some damn thing or another out of the compartment where we had them stowed.
Gold has a mass density not that far away from lead. Our weights were just about the size of a brick. Heavy. Very heavy. (I never put them on a scale.) I always laugh when I see people in the movies handling gold bricks with one hand.
My NWN character is carrying around over 200,000 gold pieces. They seem to weigh nothing. Really, people need to cut the game designers some slack. Nobody wants to play SimFantasyHero™.
no subject
Date: 2005-10-27 05:58 pm (UTC)Nobody wants to play SimFantasyHero, so i think it's up to the GM to improvise a semi-plausible solution to all those riches. Larger denominations, gems, etc. If players want you to preserve things like the dragon sleeping on his hoard of gold pieces, they'll have to improvise a way to get it out of the cave.
no subject
Date: 2005-10-27 06:32 pm (UTC)no subject
Date: 2005-10-29 02:08 am (UTC)Actually, I had a smart ass DM give me shit once when I tried to pay for an ale with a gold piece and he told me the "That's 5 coppers. The bartender pulls ahuge bag of 995 copper couns out from behind the bar."
And I actually carried the bag out the door...and got mugged and killed by an army of street urchins.
That campaign wasn't going anywhere, anyway.
no subject
Date: 2005-10-28 03:38 am (UTC)of course, you have to be careful about those things, or your players will announce they're building a villa in theirs.