syringavulgaris and
solipsistnation wanted more details regarding the LucasArts upfucking of KOTOR2.
- From RPG Vault, an interview with Lead Designer Chris Avellone and Producer Chris Parker where they talk about the game and the pressure to get it out and what needed to be cut. They talk it up and try to spin it as a good thing, but c'mon, you and i can read between the lines.
- There's an online petition where fans are asking LucasArts and Obsidian Entertainment to restore the scripted ending that is actually in the game files that are installed (and there are accompanying sound files as well), which was extracted and reconstructed (BIGTIME SPOILER OF GAME ENDING) by two enterprising souls.
- A good summary of the above, and more, can be found at TheForce.Net editorial.
Maybe i should consider the lack of a Grim Fandango sequel a blessing in disguise.
no subject
Date: 2005-03-15 06:13 am (UTC)Now you know why most of the upper eschelon of LucasArts left abruptly in 03. The word came down from their markenting department that they felt it necessary to focus only on SW titles. Thus scrapping Sam and Max, Full Throttle and Grim Fandango sequels. Also, they started to pressure developers into unbelieveably short development cycles. Hence the reason RavenSoft told them to take a hike.
no subject
Date: 2005-03-15 06:17 am (UTC)no subject
Date: 2005-03-15 08:42 am (UTC)As fot the game, the powers that be at Lucasarts were determined to get the game out for the holiday season come hell or high water. Now they're paying for it. I'm sure the guys at Obsidian aren't happy either.
no subject
Date: 2005-03-15 02:54 pm (UTC)no subject
Date: 2005-03-15 11:11 pm (UTC)Totally went on to make... a Star Trek game, after dropping the license entirely. I like to imagine this was because they had about the same opinion of Ep1 as I did, and assumed older gamers did as well.