rone: (Default)
entombed in the shrine of zeroes and ones ([personal profile] rone) wrote2005-12-14 01:23 am
Entry tags:

beauty in unexpected places

As i Googled for something i'd written somewhere, i found something else i'd written:

like blooming flowers,
i seize your underwear thus —
behold! a wedgie
I just finished my first game of Civ4.  I delayed the ending by putting off the construction of the final spaceship component so i could see other civilizations put the smack down on the mouthy Egyptians.

It bothers me that Civ still treats diagonal moves as single moves.  PYTHAGORAS, MOTHERFUCKER, DO YOU SPEAK IT?  Updating the game and upping my RAM to 640MB improved things somewhat, although in the wonder movies, where the sound used to hiccup, both sound and video hiccup now.  Tomorrow, i'll probably try the third-party patch that [livejournal.com profile] mjlewis showed me and see how that does.

[identity profile] pobig.livejournal.com 2005-12-14 09:27 am (UTC)(link)
Yeah, even nethack gets diagonal moves right in its wacky way.

[identity profile] ptomblin-lj.livejournal.com 2005-12-14 11:53 am (UTC)(link)
640Mb should be enough for anybody.

[identity profile] mmcirvin.livejournal.com 2005-12-14 01:56 pm (UTC)(link)
I guess that is why all those old Avalon Hill games used hexagonal grids.

[identity profile] schwa242.livejournal.com 2005-12-14 04:03 pm (UTC)(link)
It would be nice if they moved to a hex grid format. Oh well.

[identity profile] boutell.livejournal.com 2005-12-14 04:15 pm (UTC)(link)
Beat me to it.

[identity profile] coldsleep.livejournal.com 2005-12-14 04:36 pm (UTC)(link)
A hexmap is the obvious solution.

[identity profile] mskala.livejournal.com 2005-12-14 04:46 pm (UTC)(link)
Xconq (http://sourceforge.net/projects/xconq), of which I'm a developer, includes Civ-like games on a hex grid, but they're not really in fully playable form.

[identity profile] mezdeathhead.livejournal.com 2005-12-14 06:12 pm (UTC)(link)
like blooming flowers,
i seize your underwear thus —
behold! a wedgie


Oh my God, I want that as my epitaph.

[identity profile] palecur.livejournal.com 2005-12-14 06:36 pm (UTC)(link)
Hexmaps are confusing and forever brand a game as grognard fodder. This is Received Wisdom in marketing. Everyone knows how squares work, though, because of chess and checkers.

C4 is modifiable enough that I believe some enterprising group of nerds is working on a hexgrid conversion, but don't hold your fucking breath, as that's some nontrivial changing. I'm still holding out for my Alpha Centauri full conversion, dammit*

*except there's no way to implement the Unit Design Workshop, waaah
ext_8707: Taken in front of Carnegie Hall (clue jar - take two)

[identity profile] ronebofh.livejournal.com 2005-12-14 06:39 pm (UTC)(link)
I'd be happy if they put in a thingy that makes diag moves cost 1.4 (or, hell, 1.5, to keep it stone simple), instead of 1. They keep a decimal place of strength visible, but not movement. Why? Pinheads.

[identity profile] deirdremoon.livejournal.com 2005-12-14 07:30 pm (UTC)(link)
I care not at all about Civ, but must applaud the two silly little gems herein. *giggle*
kodi: (Default)

[personal profile] kodi 2005-12-14 10:07 pm (UTC)(link)
It takes ONE THOUSAND YEARS to walk from the mouth of the Nile to the Cape of Good Hope, and you're complaining that it doesn't take LONG enough?

Also, that is my second favorite haiku of all time, evar.

[identity profile] nothings.livejournal.com 2005-12-15 06:49 am (UTC)(link)
Damn, you beat me to the damn sqrt(2)=3/2 punchline. (That's what I do in all my work. Not 1.5--2 and 3 respectively.)