rone: (Default)
entombed in the shrine of zeroes and ones ([personal profile] rone) wrote2005-12-14 01:23 am
Entry tags:

beauty in unexpected places

As i Googled for something i'd written somewhere, i found something else i'd written:

like blooming flowers,
i seize your underwear thus —
behold! a wedgie
I just finished my first game of Civ4.  I delayed the ending by putting off the construction of the final spaceship component so i could see other civilizations put the smack down on the mouthy Egyptians.

It bothers me that Civ still treats diagonal moves as single moves.  PYTHAGORAS, MOTHERFUCKER, DO YOU SPEAK IT?  Updating the game and upping my RAM to 640MB improved things somewhat, although in the wonder movies, where the sound used to hiccup, both sound and video hiccup now.  Tomorrow, i'll probably try the third-party patch that [livejournal.com profile] mjlewis showed me and see how that does.

[identity profile] palecur.livejournal.com 2005-12-14 06:36 pm (UTC)(link)
Hexmaps are confusing and forever brand a game as grognard fodder. This is Received Wisdom in marketing. Everyone knows how squares work, though, because of chess and checkers.

C4 is modifiable enough that I believe some enterprising group of nerds is working on a hexgrid conversion, but don't hold your fucking breath, as that's some nontrivial changing. I'm still holding out for my Alpha Centauri full conversion, dammit*

*except there's no way to implement the Unit Design Workshop, waaah
ext_8707: Taken in front of Carnegie Hall (clue jar - take two)

[identity profile] ronebofh.livejournal.com 2005-12-14 06:39 pm (UTC)(link)
I'd be happy if they put in a thingy that makes diag moves cost 1.4 (or, hell, 1.5, to keep it stone simple), instead of 1. They keep a decimal place of strength visible, but not movement. Why? Pinheads.

[identity profile] nothings.livejournal.com 2005-12-15 06:49 am (UTC)(link)
Damn, you beat me to the damn sqrt(2)=3/2 punchline. (That's what I do in all my work. Not 1.5--2 and 3 respectively.)